A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
A legend (Latin, legenda, "things to be read") is a narrative of human actions that are perceived both by teller and listeners to take place within human history and to possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants includes no happenings that are outside the realm of "possibility" but which may include miracles. Legends may be transformed over time, in order to keep it fresh and vital, and realistic. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted.
The Brothers Grimm defined legend as folktale historically grounded. A modern folklorist's professional definition of legend was proposed by Timothy R. Tangherlini in 1990:
Etymology and origin
Legend is a loanword from Old French that entered English usage circa 1340. The Old French noun legende derives from the Medieval Latinlegenda. In its early English-language usage, the word indicated a narrative of an event.
One of Nintendo’s salient features as a company is that it is the only major gaming publisher and developer still pushing out high budget software targeted at the family and kids market ... And while Nintendo games can be enjoyed by everyone, including adults, the key thing here is that they can also specifically be enjoyed by kids, who may not ......